![]() The engine design also completely rubbish. Grass, Mountains, Hills, Kids with capes. See how this is starting to piece together? No matter who you’re playing as or what you’re doing, you’re always missing an ability to handle monsters. Hidden Artes beat Basic Attacks, but actually speed up Seraphic Artes’ casting speed. Basic Attacks cancel spell casts, but can’t hit something out of Hidden Artes. So no matter who you’re playing as, you’re ALWAYS missing some critical form of combat. ![]() When you’re fused together, you only have access to Hidden Artes and Seraphic Artes because, again, fresh out of ideas. Seraphim, on the other hand, cannot receive physical Artes (known as Hidden Artes) because, ah, who knows. In Zestiria, human party members will never get spells (known as Seraphic Artes) to cast, as only the magical beings known as Seraphim can harness that power. While I’m on the subject of combos, let’s talk about Artes. Artes are your special moves that, like in every other Tales game, are linked together in a variety of ways to perform extended combos. Enemies that resist your damage also resist your hitstun and performing combos is a pain in the butt.Īt least you can get a laugh out of customization. Not only do you HAVE to have the two Humans in the party (for fusing), but you also HAVE to have the Seraphim the enemies are weak to as well. I can’t remember any previous Tales game locking the party down like this. Playing as Mikleo, for example, if the dungeon you’re in is filled with water enemies then it’s tough luck, kiddo. This is awful because it limits every Seraphim’s ability to handle multiple encounters. Fire for Lailah, Earth for Edna, Water for Mikleo, and Wind for Dezel (and later Zavied). This leads me to my next crippling flaw: all of the Seraphim who become party members can only specialize in one element. Unless you picked the wrong elemental Seraphim, of course. However, because once you fuse together with a Seraphim, there’s literally no reason to unfuse the two. ![]() Since the game is balanced around fusing your party members together, this creates an effective party size of one. There are some situations in the game (including a forced boss fight) where Sorey is the only human party member, and has three or more Seraphim in the group with him. ALWAYS.Īn interesting concept ruined by gameplay restrictions. In other words, to have the standard 4-person-party, you need another human in the group for a Seraphim to link to. Sorey can only have one Seraphim party member attached to him for fusion at any time. Unfortunately, combat is always based around this concept. In combining their health and stats the merged two become more powerful, but this decreases the overall balance of the game. ![]() Unfortunately it also creates the foundation of the game’s biggest problems. You see, Sorey MUST be linked in battle to the Seraphim - and it flat out doesn’t work.įairly early into the game, you gain the ability to fuse Sorey with a Seraphim party member. This is a critical part of the storyline because Sorey quickly becomes what’s known as a “Shepherd”, –someone able to see and interact with the Seraphim. Zestiria’s world consists of two kinds of people: Humans, such as Sorey and Alisha and Seraphim, such as Mikleo: spiritual beings who can’t be seen by most humans. After bringing her to they send her off through the forest back to Hyland, but a demon-like fox thing man attacks Sorey’s village, prompting Sorey and Mikleo to search for Alishia and warn her of danger. After accidentally falling into one of the ruins they’re exploring, they come across a girl passed out on the floor: Alishia, a knight (and princess) of the nearby country, Hyland. Tales of Zestiria stars a young man named Sorey: a nobody with no real standing in the world who just likes exploring old ruins alongside his childhood friend, Mikleo. And you know what, those crazy Japanese kids were probably right to warn us about it. But it got a terrible reception when it was released in Japan in January. After Xillia 2 proved to be another great Tales game, I was looking forward to Tales of Zestiria. The series has tended to break away from the traditional turn-based combat seen in other popular games like Final Fantasy and Dragon Quest, by promoting a more action-orientated style. I’ve always liked the Tales series a lot more than your standard JRPG.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |